Playgridia
Hero Arena
A top-down 1v1 MOBA duel! Lead a team of a Warrior (tank), Mage (area damage) and Archer (long range) across the lanes. Each turn you get 1 move + 1 attack — sneak through the tunnels to gank, hit abilities at the right moment, and take down all three of the opponent's heroes.
Vertical arena
Rules
- Three heroes face off: you're at the bottom, the opponent at the top (Warrior/Mage/Archer)
- Each turn you get 1 MOVE + 1 ATTACK — split them among any heroes (no two moves or two attacks)
- The same hero can both walk and attack, or one walks while another attacks
- Walls separate the lanes and block vision; tunnels let you cross between lanes; bushes hide you from single-target attacks
- Each class has a basic attack + 2 abilities (one attack / one escape-defense)
- 3 maps: 3 lanes (default), 2 lanes, single arena — choose from the room screen
- Whoever eliminates all three of the opponent's heroes wins
Classes (rock-paper-scissors)
- Warrior (tank): the most health, sticks and stuns with Charge, reduces damage with Cover — beats the Mage
- Mage (damage): scorches grouped enemies with Fireball, escapes with Blink — beats the Archer
- Archer (range): the longest reach, Piercing Arrow pierces a line, Roll for hit-and-run — beats the Warrior
- No class is guaranteed — position, lane and tunnels turn the match
Turn & Abilities
- Tap your hero → tap inside the green ring = walk · tap an enemy in range = attack
- Pick an ability from the ability bar, then tap/drag the target
- Abilities have cooldowns; a stunned hero can't act that turn
- The turn ends once you've used both actions; you can end it early with "Finish"
Map & Victory
- Hold your lane or loop through a tunnel to hit the opponent from the side/back
- Enter a bush = hide from single-target poke (area attacks still find you)
- Whoever eliminates all the opponent's heroes wins; if it ends at turn 80, more heroes/health wins
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