Playgridia
Rapid Archers
A top-down 3v3 turn-based archer duel! Your 3 archers (Orc, Human, Elf) are at the bottom, the opponent across at the top. Each race has a different range — climb the tower, close in, account for the wind, and take down all the opponent's archers with 6 arrow abilities.
Vertical front
Rules
- Three archers line up on each side: you're at the bottom, the opponent at the top (an impassable buffer zone in the middle)
- Each race has a different range: the Elf is the longest, the Human medium, the Orc the shortest (but the Orc is the most mobile)
- Each turn you can move 1 archer + fire with 1 archer (the same or a different archer — your choice)
- Pull back from the archer to aim (direction + power) → release = fire
- There's no mountain in the middle — the short-range Orc must close in or CLIMB THE TOWER (the tower boosts range)
- Towers also block shots; smash a tower with the Siege Arrow and take the opponent's advantage
- Whoever takes down all enemy archers wins
How to Play
- Your 3 archers are at the bottom, the opponent's 3 archers directly across at the top
- Each turn you can move 2 different archers and fire with 1 — you choose which
- Pick your archer → TAP empty ground inside the green range ring = walk there (close in or climb the tower)
- Pull your finger BACK from the archer (like a slingshot) → direction + power → release = fire (firing ends the turn)
- The trajectory preview shows where the arrow will land; if a tower blocks the path it turns red (🏯 obstacle)
- Drag and drop onto the red band at the top = cancel the shot; "Finish" = end the turn early
Races & Range
- Elf: the longest range, the most precise — but the least mobile (stays back and aims)
- Human: balanced range and movement
- Orc: short range but the most mobile and durable — closes in or climbs the tower to strike
- Climbing the TOWER raises your firing height → your range extends and you clear obstacles
Wind & Abilities
- Wind changes every turn and pushes the arrow sideways — set power and direction accordingly
- Piercing Shot: flat & fast (can't hit behind a tower) · Arc Arrow: high arc, clears the tower
- Rain Arrow: drops steeply, hits an archer at the tower's base · Multi-Arrow: scatters in the air (against clusters)
- Siege Arrow: SMASHES the tower, takes the opponent's range advantage · Straight Arrow: always ready
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