Playgridia
Naval Battle
Deploy your fleet, maneuver, fire based on ship type and sink your opponent's ships!
10×10
Rules
- Open sea: your fleet is below, enemy waters (fog) are above
- No one can cross the central border line — you fire upward at the enemy
- Each turn one ship acts: maneuver first if you like, then 1 shot or 1 ability
- After firing or using an ability, the turn passes to your opponent (even on a hit)
- Every ship has a special ability on cooldown; whoever sinks all enemy ships wins
Deployment
- Place your 4 ships horizontally/vertically in your lower open waters
- Overlapping spots show red, valid spots show green; confirm to move to the next ship
- Battle begins once both players are ready
Maneuver & Fire
- Pick a ship from below → move forward/back along its axis (range drops as it takes damage)
- Choose a target in the enemy waters above; the firing pattern depends on ship type
- A ship fires or uses its ability only once per turn
- Firing on the same spot again is fine — ships move!
Special Abilities
- Carrier: Air Strike (3×3 aerial bombardment)
- Battleship: Heavy Bombardment (2×2 salvo)
- Cruiser: Cross Salvo (plus-shaped 5 cells)
- Destroyer: Torpedo Run (line torpedo along a column)
- Preview the ability target first, then confirm
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