Playgridia
Warfront
Tactical war strategy! Train soldiers, fly your dragon, conquer villages and seize the enemy headquarters!
11×17
Rules
- You own the crest on the bottom bar — your units carry a ring of the same colour
- Kill the enemy commander OR capture their HQ → that seat is eliminated; the last commander standing wins
- On your turn play as much as you like, then press END TURN on the bottom bar
- If the room picked VICTORY TOWER, holding the centre tower 15 rounds in a row also wins (an enemy beside it freezes the count)
- When the turn limit runs out the score decides (Ruin = unlimited)
The Objective
- Kill the enemy commander OR take their HQ → that seat is eliminated; the last team standing wins
- The exact centre of the map is the richest prize: a gold mine — whoever holds it earns big every turn
- VICTORY TOWER mode (room option): a tower stands at the centre; its holder's WHOLE army hits +1 and holding it 15 rounds in a row wins outright
- In tower mode an enemy unit beside it FREEZES the count — guarding the tower matters as much as taking it
- When the turn limit runs out the score decides (Ruin = unlimited)
How Your Turn Works
- Your turn runs until YOU end it: move as many units as you like, recruit, advance an age
- When you are done, press END TURN in the bottom command dock
- 🔎 MY ARMY flashes every unit you own and your HQ on the map
- Tab away on your turn and the page title flashes — you will not miss your go
Units and the Counter Web
- Swordsman → Spearman; Spearman → Cavalry + Gryphon; Archer/Musketeer → flyers
- Cavalry that charges 3+ tiles crits AND gets a second action
- The Gryphon attacks ONLY flyers; Swordsman/Cavalry/Catapult/Cannon/Tankette cannot hit air
- The STANDARD BEARER gives every friendly unit beside it +1 attack — march it with the army
- The FIELD MEDIC heals adjacent friendlies by 3 at your turn start: it keeps veterans alive
- Damage is deterministic: see the forecast before you commit
Economy, Ages and Walls
- Capture villages and mines for gold each turn; a bigger army costs more upkeep
- Army capacity grows with the buildings you own — more soldiers means more GROUND
- Advance an age: II unlocks flyers and walls, III unlocks gunpowder (musket/cannon/tankette)
- An age-up strengthens your whole army, heals it instantly and upgrades your wall for free
- Land units capture (infantry, siege, armour) and so does EVERY commander, flying or not — cavalry, gryphons and dragons can't; cavalry/catapult/dragon can RAZE an enemy building, and a razed one is stormed in a single action
Turn-Based Strategy War Game in the Browser — 2 to 4 Players
Warfront is a tactical turn-based war game: recruit an army, conquer villages for gold, and take the enemy headquarters. Play 1v1, team up in 2v2, or try the asymmetric 2v1 mode where a single boosted commander stands against two. Free and browser-based, designed for portrait phones.
Every player leads a hero on the field. Lose your hero or your headquarters and you are eliminated — the last team standing wins.
Warfront Tactics: Economy, Counters and the Age Race
Gold wins wars: villages pay income every turn, so early expansion beats early aggression. Learn the counter web — spearmen skewer cavalry, archers shred the skies, griffins hunt dragons, and siege engines smash walls at double damage.
Advancing an Age unlocks griffins, dragons, riflemen, cannons and the tankette, and grants your whole army a permanent attack bonus. Timing the age-up against unit production is the core economic decision of every match.
Heroes, Skills and Walls
The four heroes play very differently: the Warlord holds the front line with a whirlwind strike, the Archmage drops meteors from afar, the Hunter rains arrows across the field, and the Dragon Rider flies over walls trailing hellfire. Skills charge every turn — a fully charged hero can flip the whole board.
Your headquarters starts behind a ring of walls; infantry can man the battlements for extra defense, and reinforcing the ring buys precious time against a siege. But walls only delay the end — always keep a defense force at home.
See Warfront in action
See Warfront in action
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