Playgridia
Warfront
Tactical war strategy! Train soldiers, fly your dragon, conquer villages and seize the enemy headquarters!
11×14
Rules
- Move your units and attack the enemy — every attack plays out in a battle scene
- Conquer villages: each turn they earn gold and heal the unit standing on them
- Train 7 different units from the headquarters and barracks (including Griffon and Dragon)
- Whoever conquers the enemy headquarters wins instantly
Dominance Chain
- Swordsman → Spearman, Spearman → Cavalry + Griffon, Archer → fliers
- Cavalry → Archer + Catapult; charging 3+ squares lands a critical hit
- The Dragon burns ground units; the Griffon hunts the dragon and catapult
- Damage is not random (deterministic): see the estimate before you attack
Economy and Conquest
- Income is paid at the start of the turn: 100 + 100 gold per village
- Only foot units can conquer; speed depends on the unit's health
- A unit that starts the turn on your own building heals +2 HP
- A catapult can't fire on the turn it moves — set it up and protect it
Victory
- Conquer the enemy headquarters → instant victory
- You win if all the enemy's units and production buildings are gone
- If 40 turns pass, score decides it: army + buildings + gold
- Whoever runs out of move time or stays disconnected for 30s loses
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