Playgridia
Estates
A mini trading game! With 2–6 players, roll the dice, grab 18 cities on a 28-tile world tour, build houses/hotels, trade, and become the richest. Default goal is BANKRUPTCY: bankrupt your rivals and be the last one standing (a net-worth target can be picked in the room instead).
28-tile
Rules
- 2–6 players; everyone starts with $1500 (the World board has 28 tiles; every other map has its own shape)
- Pick the MAP when you create the room: World (default, 28 tiles), Europe (a metro and an inner ring), USA (the big 40-tile board), Istanbul (two shores, bridge tolls), Asia (a festival doubles one group’s rent each round) — the core rules are the same on every map
- On your turn, roll the dice and move; the turn won't pass until you tap Continue on the landing card
- Land on an unowned city, airport, train or Electric/Water tile → buy it, or decline and it stays unowned for whoever lands there next
- Land on someone else's property and you pay rent; collect all 3 cities of a color group to complete the set, then build houses/hotels to multiply rent up to 33×
- Airport/train network: 1/2/3/4 hubs → $50/$150/$300/$600 rent. Electric+Water: own one → dice×10, own both → dice×30
- Every card comes from ONE deck, the Surprise deck, and every card is one you KEEP and play when you choose: a STORE (open a shop on any city you own, no set needed — its rent jumps), a free BUILD, a BOOM (rents ×2 in one of your groups until your next turn), a RAID (a rival property earns nothing for a round and you steal a card from its owner), a RENT STRIKE (refuse one rent, whatever the amount), a DEMOLISH (knock a building or a store off a rival) or Get Out of Jail — you draw one on a Surprise tile and on every pass of TERMINAL, on top of the $200
- Jail: pay the $100 fine, play a Get-Out-of-Jail card, or roll doubles — mortgage or trade to raise the fine, your turn stays open
- If your cash can't cover a debt the game doesn't just eliminate you — a RAISE FUNDS window opens: sell houses, mortgage, liquidate exactly what's needed in one tap, or put a property up for live auction; rivals can even pitch you a deal out of turn. Only when none of that is enough do you go bankrupt, and your estate passes to the creditor
- The move clock covers the WHOLE turn (2 min by default): rolling, building, buying, an auction and clearing a debt all come out of the same budget — no action resets it. If it runs out the server plays the rest of your turn for you; in debt that means selling what it takes and paying, or bankruptcy if the estate cannot cover it
- Goal and round cap are picked when the room is created: the default is BANKRUPTCY mode (no round cap, the last player not bankrupt wins); you can also pick a $6000/$8000/$10000 net-worth target and a 15/20/25/30/35/40 round cap
- If your connection drops: at a two-player table your opponent wins the match (or carries on against a bot) unless you are back within 30 seconds; at a bigger table a bot plays your seat after 2 minutes and you take it back when you return
The basics
- 2–6 players; everyone starts with $1500. The World board is a phone-friendly, upright 28-tile board; every other map has its own shape.
- On your turn, roll the dice and move your piece; the turn won't pass until you tap Continue, so you can read what happened.
- Land on an unowned city, airport, train or Electric/Water tile to buy it — or decline, and it stays unowned for whoever lands there next.
- Land on a rival's property and you pay rent; land on your own and it's free.
- The map is picked when the room is created (World / Europe / USA / Istanbul / Asia). World is a 6×10 board of 28 tiles: 18 cities, 2 transport hubs, 2 utilities, 2 Surprise tiles. Europe is “Metro”: an 8-tile inner ring sits inside the outer ring; anyone who lands on a metro station rides the metro, goes once round the centre and comes back up at the station they boarded (if a rival owns it, you pay them its rent). The centre’s 6 cities are the most expensive on the board. USA is “Metropolis”: the big 8×14 board of 40 tiles, 24 cities in 8 groups, 4 transport hubs, 3 Treasure and 3 Surprise tiles. Istanbul is “Two Shores”: a strait splits the board in half, two bridges join the shores, and anyone crossing a rival’s bridge pays them a toll ($25; $50 if they own both bridges). Asia is “Festival”: each round one group holds the festival and its rent doubles, then the festival moves on to the next group down the street. City prices, the cards and the core rules are shared by every map; the 24-city boards add two premium groups.
Monopolies, rent & networks
- Net worth = your cash + property values + buildings; the 6 color groups each have 3 cities.
- Own all 3 cities of a group = a full set: rent doubles, and you can add houses then a hotel to multiply rent up to 33×.
- Airport + Train network: owning 1 / 2 / 3 / 4 hubs pays $50 / $150 / $300 / $600 rent.
- Electric + Water: own one → rent is your dice roll × 10; own both → dice × 30.
Cards, jail & trading
- All cards come from one deck, the SURPRISE deck: you draw one when you land on a Surprise tile and on every pass of TERMINAL (on top of the $200). You keep it, play it, trade it or auction it — there are no instant cash or tax cards. BUILD: Store (on any of your cities, no set needed: rent + 4× its empty-lot rent), Free Build, Boom (×2 rent in one of your groups until your next turn). ATTACK: Demolish (a building or a store off a rival), Raid (a rival property earns nothing for a round and you steal a card — or $100). DEFEND: Rent Strike (refuse one rent of any size; you are asked the moment you owe it), Get Out of Jail.
- The board has a single TRANSFER corner: it teleports you to any empty property or one of your own.
- In jail? Pay the $100 fine, use a Get-Out-of-Jail card, or roll doubles. Your turn stays open — mortgage properties or trade to raise the fine.
- Trade cash + buildingless properties + cards anytime on your turn (a store goes with its city); mortgage for instant cash. Offers expire after 60 seconds.
How to win
- The default mode is BANKRUPTCY: there is no round cap — bankrupt everyone else and be the last player standing.
- The host can pick a net-worth target ($6000/$8000/$10000) and a round cap (15/20/25/30/35/40) instead.
- In target mode the FIRST player to reach that net worth wins outright; otherwise the highest net worth at the round cap wins.
- If your connection drops: at a two-player table your opponent wins the match (or carries on against a bot) unless you are back within 30 seconds; at a bigger table a bot plays your seat after 2 minutes and you take it back when you return (and can still take an abandon loss).
Property Trading Board Game Online — Auctions, Monopolies, Hotels
Estates is a property trading board game for 2–6 players on a 28-tile world tour: buy 18 cities across six continents plus an airport, a railway station and two utilities, build houses and hotels, and collect rent from everyone who lands on your empire. Free in the browser — play with friends or against bots.
By default the last solvent player wins; you can also set a net-worth goal or a round limit when creating the room. The maps — World, Europe, USA, Istanbul and Asia — play the same core rules but each has its own shape: in Europe a metro takes you down to an inner ring, USA is the big 40-tile board, in Istanbul crossing a rival’s bridge costs a toll, and in Asia a festival doubles one group’s rent each round.
Live Auctions: Sell to the Highest Bidder
On your turn you can put one of your own unbuilt properties — or a card from your hand — up for a live, timed auction. Every rival with the cash can bid, each bid extends the countdown a few seconds so nobody can snipe it, and the winning bid is paid to you.
When two rivals want the same color group, an auction often raises far more than a mortgage, and it is one of the ways out when a debt comes due. A property nobody buys when they land on it simply stays on the board for the next player.
Trading, Mortgages and Survival
Trades can be offered at any point of your turn: cash and properties, in both directions. The third city of a color group is worth far more than its sticker price — price it like the completed set it becomes.
A rent bill you cannot pay does not end you instantly: sell houses, mortgage tiles and settle the debt. Jail, held cards such as Free Build and the Demolition Crew, and the trade table give every match a different story.
See Estates in action
See Estates in action
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