Playgridia
Estates
A mini trading game! With 2–4 players, roll the dice, grab 18 cities on a 32-tile world tour, build houses/hotels, trade, and become the richest. No elimination — everyone stays in until the end.
32-tile
Rules
- 2–4 players; everyone starts with $1500 on a 32-tile board
- On your turn, roll the dice and move; the turn won't pass until you tap Continue on the landing card
- Land on an unowned city, airport, train or Electric/Water tile → buy it, or decline and it goes to a live auction every player can bid on
- Land on someone else's property and you pay rent; collect all 3 cities of a color group for a monopoly, then build houses/hotels to multiply rent up to 50×
- Airport/train network: 1/2/3/4 hubs → $50/$150/$300/$600 rent. Electric+Water: own one → dice×10, own both → dice×30
- Treasure & Surprise tiles draw a card: cash, taxes, teleports, or keepable cards (Get-Out-of-Jail, free build, demolish)
- Jail: pay the $700 fine, play a Get-Out-of-Jail card, or roll doubles — mortgage or trade to raise the fine, your turn stays open
- Goal: the FIRST to reach $6000 net worth wins instantly; otherwise the richest player after 25 rounds wins (or the last player not bankrupt)
- If your connection drops and you don't return within 30s, a bot plays in your place
The basics
- 2–4 players; everyone starts with $1500 and moves around a 32-tile board.
- On your turn, roll the dice and move your piece; the turn won't pass until you tap Continue, so you can read what happened.
- Land on an unowned city, airport, train or Electric/Water tile to buy it — or decline, and it goes up for a live auction every player can bid on.
- Land on a rival's property and you pay rent; land on your own and it's free.
Monopolies, rent & networks
- Net worth = your cash + property values + buildings; the 6 color groups each have 3 cities.
- Own all 3 cities of a group = a monopoly: rent doubles, and you can add houses then a hotel to multiply rent 5× → 50×.
- Airport + Train network: owning 1 / 2 / 3 / 4 hubs pays $50 / $150 / $300 / $600 rent.
- Electric + Water: own one → rent is your dice roll × 10; own both → dice × 30.
Cards, jail & trading
- Treasure & Surprise tiles draw a card: instant cash or tax, a teleport, or a keepable card (Get-Out-of-Jail, free build, demolish) you can play, trade or auction.
- TRANSFER corners teleport you to any empty property or one of your own.
- In jail? Pay the $700 fine, use a Get-Out-of-Jail card, or roll doubles. Your turn stays open — mortgage properties or trade to raise the fine.
- Trade cash + buildingless properties + cards anytime on your turn; mortgage for instant cash. Offers expire after 60 seconds.
How to win
- Instant win: be the FIRST player to reach $6000 net worth.
- Otherwise, after 25 rounds the player with the highest net worth wins.
- You also win as the last player who isn't bankrupt.
- Disconnect and don't return within 30s and a bot plays for you (and can still take an abandon loss).
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