Playgridia
Estates
A mini trading game! With 2–6 players, roll the dice, grab 18 cities on a 32-tile world tour, build houses/hotels, trade, and become the richest. Default goal is BANKRUPTCY: bankrupt your rivals and be the last one standing (a net-worth target can be picked in the room instead).
32-tile
★ 4.7 / 5 — 168 ratings
Rules
- 2–6 players; everyone starts with $1500 on a 32-tile board
- Pick the MAP when you create the room: World (default), Europe, USA, Türkiye, Asia — same rules, completely different cities and board colours
- On your turn, roll the dice and move; the turn won't pass until you tap Continue on the landing card
- Land on an unowned city, airport, train or Electric/Water tile → buy it, or decline and it goes to a live auction every player can bid on
- Land on someone else's property and you pay rent; collect all 3 cities of a color group to complete the set, then build houses/hotels to multiply rent up to 50×
- Airport/train network: 1/2/3/4 hubs → $50/$150/$300/$600 rent. Electric+Water: own one → dice×10, own both → dice×30
- Treasure & Surprise tiles draw a card, and about HALF of both decks is one of two: a free BUILD (1 house on a monopoly city) or a DEMOLISH (one level off a rival's building, no refund) — demolish comes up twice as often as build
- Jail: pay the $700 fine, play a Get-Out-of-Jail card, or roll doubles — mortgage or trade to raise the fine, your turn stays open
- If your cash can't cover a debt the game doesn't just eliminate you — a RAISE FUNDS window opens: sell houses, mortgage, liquidate exactly what's needed in one tap, or put a property up for live auction; rivals can even pitch you a deal out of turn. Only when none of that is enough do you go bankrupt, and your estate passes to the creditor
- The move clock covers the WHOLE turn (2 min by default): rolling, building, buying, an auction and clearing a debt all come out of the same budget — no action resets it. If it runs out the server plays the rest of your turn for you; in debt that means selling what it takes and paying, or bankruptcy if the estate cannot cover it
- Goal and round cap are picked when the room is created: the default is BANKRUPTCY mode (no round cap, the last player not bankrupt wins); you can also pick a $6000/$8000/$10000 net-worth target and a 15/20/25/30/35/40 round cap
- If your connection drops and you don't return within 2 minutes, a bot plays in your place — come back and you reclaim your seat
The basics
- 2–6 players; everyone starts with $1500 and moves around a 32-tile board.
- On your turn, roll the dice and move your piece; the turn won't pass until you tap Continue, so you can read what happened.
- Land on an unowned city, airport, train or Electric/Water tile to buy it — or decline, and it goes up for a live auction every player can bid on.
- Land on a rival's property and you pay rent; land on your own and it's free.
- The map is picked when the room is created (World / Europe / USA / Türkiye / Asia): 32 tiles, prices and rules are identical; the cities, region groups and board colours change.
Monopolies, rent & networks
- Net worth = your cash + property values + buildings; the 6 color groups each have 3 cities.
- Own all 3 cities of a group = a full set: rent doubles, and you can add houses then a hotel to multiply rent 5× → 50×.
- Airport + Train network: owning 1 / 2 / 3 / 4 hubs pays $50 / $150 / $300 / $600 rent.
- Electric + Water: own one → rent is your dice roll × 10; own both → dice × 30.
Cards, jail & trading
- Treasure & Surprise tiles draw a card: instant cash or tax, a teleport, or a keepable card you can play, trade or auction. About half of each deck is free BUILD (1 house on a monopoly city) and DEMOLISH (one level off a rival's building, no refund) — demolish is twice as common. Get-Out-of-Jail turns up often but decides little.
- The board has a single TRANSFER corner: it teleports you to any empty property or one of your own.
- In jail? Pay the $700 fine, use a Get-Out-of-Jail card, or roll doubles. Your turn stays open — mortgage properties or trade to raise the fine.
- Trade cash + buildingless properties + cards anytime on your turn; mortgage for instant cash. Offers expire after 60 seconds.
How to win
- The default mode is BANKRUPTCY: there is no round cap — bankrupt everyone else and be the last player standing.
- The host can pick a net-worth target ($6000/$8000/$10000) and a round cap (15/20/25/30/35/40) instead.
- In target mode the FIRST player to reach that net worth wins outright; otherwise the highest net worth at the round cap wins.
- Disconnect and don't return within 2 minutes and a bot plays for you — you reclaim your seat when you return (and can still take an abandon loss).
Property Trading Board Game Online — Auctions, Monopolies, Hotels
Estates is a property trading board game for 2–6 players on a 32-tile world tour: buy 18 cities across six continents plus airports, a railway and utilities, build houses and hotels, and collect rent from everyone who lands on your empire. Free in the browser — play with friends or against bots.
By default the last solvent player wins; you can also set a net-worth goal or a round limit when creating the room. Five boards — World, Europe, USA, Türkiye and Asia — play the same rules with completely different cities.
The Live Auction Is the Heart of the Game
Every property someone declines goes to a live, timed auction where all players can bid, and each bid extends the countdown a few seconds — no sniping. Sharp players build monopolies at a discount through cheap early auctions; sometimes declining a purchase just to trigger the auction is the right play.
On your turn you can even auction one of your own unbuilt properties to raise cash — often better than a mortgage when two rivals want the same color group.
Trading, Mortgages and Survival
Trades can be offered at any point of your turn: cash and properties, in both directions. The third city of a color group is worth far more than its sticker price — price it like the completed set it becomes.
A rent bill you cannot pay does not end you instantly: sell houses, mortgage tiles and settle the debt. Jail, held cards such as Free Build and the Demolition Crew, and the trade table give every match a different story.
See Estates in action
See Estates in action
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