Thornwood is an easy-to-learn area control game you can play free in the browser. You get three actions a turn: muster warriors, march, raid a neighbouring clearing, or plant a Root. Every clearing carries a bounty number, and at the end of each season there is a harvest: whatever you hold right then pays you. After four seasons the highest score wins. 2–4 players, three maps, with bots or with friends.
Fernvale
Thornwood is a free, browser-based area-control game with ONE rulebook for everybody. Three actions a turn from four verbs — MUSTER warriors, MARCH them, RAID a neighbouring clearing, or plant a ROOT — and every clearing carries its bounty number printed right on it, so the score is something you read off the map instead of working out. No download, no install: open a room, pick a clan, and start against bots or friends.
The match is a calendar, not a race to a number. Four seasons — spring, summer, autumn, winter — run three rounds each at a three- or four-player table and four rounds in a two-player duel, and a HARVEST at the end of every season pays you the bounty of every clearing you hold at that moment. Each season bends exactly one rule: spring musters bring an extra warrior, summer gives the attacker +1, the autumn harvest pays double, winter gives the defender +1. After the winter harvest the highest score wins — so you always know how much of the game is left.
Fernvale is an open 3×4 lattice built for a first game: every clearing is one step from its neighbours, and the two rich glades sit on opposite flanks so an army has to commit to one. Winterhold is two nested rings laced with twenty-four paths — armies collide early and the whole inner ring is bounty 3. Lakeland is a ring around an impassable lake with only two fords across it: one stack corks a flank, and marching the wrong way round the water costs you four turns.
A clan is two sentences, never a separate rulebook: Ironclaw musters three warriors and scores its fullest clearing; Skyplume musters anywhere it holds and scores the terrain types it spans; Thistle plants a free Root each turn, defends at +1 and scores its frontline; Mistmane raids for free and scores what it took this season. Combat is two numbers and one comparison, with a single thorn card each from a twelve-card deck drawn face up and without replacement — so the luck is bounded and countable.