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Seven Sails

A naval war-and-trade game: buy low, sell high, hire sailors, marines and corsairs, pour a broadside into a rival hull, board her, and take her island. Your flagship levels up. 2–6 captains.

The Narrows

★ 4.6 / 5 — 103 ratings

Rules

How a turn works

Trade

Crew and promotion

The duel

Sea Fortune

Shores and conquest

Online Naval Battle and Trading Game — Sail Her Yourself, Raise a Crew, Take the Islands

Seven Sails is a 2–6 player open-sea strategy game. The sea is a tile grid: your ship stands on a tile, carries a heading, and really sails to the tile you tap, working the wind out for you. Downwind tiles are cheap, upwind ones cost double — but the game does the arithmetic and you just read the colour. Free in the browser, no download.

Buy low and sell high, then spend the gold on crew, on a bigger hull, and on walls and shore batteries for the islands you hold. Your hold remembers what every crate cost, so a sale always reads as profit or loss.

The Duel: Three Exchanges, Then the Deck

Lay alongside a rival and a battle scene takes the screen. You choose the shot each exchange: round shot holes the hull, chain shreds the rig and stops her running, grape sweeps the deck. The enemy answers at the same moment — and there are no dice: every shot is a card dealt off the BATTERY DECK, 4 hits and 4 blanks, drawn without replacement. The cards turned over on screen are the cards that were actually dealt. On top of that sits the SEA FORTUNE hand: cards you earn by winning a fight, taking an island or banking a rich cargo, and play face up in the middle of an engagement — even the captain being shot at can answer with one.

Once you have closed, throw the grapples and go over the rail. Your marines volley before the melee and your corsairs fight on her deck. Losing does not end your campaign: you lose cargo, and refit at your own island next turn.

Raise a Crew, Promote It, and Take a Shore

Every harbour keeps a visible recruit pool: Sailors feed the guns, Marines fire before any melee, Corsairs fight on a deck and on a beach. Troops earn XP in battle and are promoted at a harbour; casualties are wounded rather than killed and recover on an island you hold.

To take a shore you bombard the walls first, then choose how many go ashore — the odds are computed and printed before you commit. Hold the map's island target and the archipelago is yours.

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