Playgridia
Tank Battle
A top-down artillery duel! Your 3 tanks are at the bottom, the opponent's across at the top. Each turn first drive your tank (take cover), then aim and fling the shell up the field — clear the hills, account for the wind, smash an obstacle if needed, and destroy the opponent.
Vertical front
Rules
- Three tanks line up on each side: you're at the bottom, the opponent at the top (an impassable buffer zone in the middle)
- Each turn you can drive 1 tank + fire with 1 tank (the same or a different tank — your choice)
- Pull back from the tank to aim (direction + power) → release = fire
- The shell arcs through the air; hills stop flat shots and the wind deflects it
- Whoever destroys all enemy tanks wins
How to Play
- Your 3 tanks are at the bottom, the opponent's 3 tanks directly across at the top
- Each turn you can drive 2 different tanks and fire with 1 — you choose which
- Pick your tank → TAP empty ground inside the green range ring = drive there (take cover, fix your angle)
- Pull your finger BACK from the tank (like a slingshot) → direction + power → release = fire (firing ends the turn)
- The trajectory preview shows where the shell will land; if a hill blocks the path it turns red (⛰ obstacle)
- Drag and drop onto the red band at the top = cancel the shot; "Finish" = end the turn early
Terrain, Wind & Weapons
- Hills are high ground: they stop flat/fast shots and act as cover
- Wind changes every turn and pushes the shell sideways — set power and direction accordingly
- Rocket: flat & fast (can't hit behind a hill) · Howitzer: high arc, clears the hill · Mortar: drops steeply, hits a tank at the bottom
- Buckshot: scatters in the air (against clusters) · Earth Borer: SMASHES the hill, opening a firing line · Standard: always ready
- You can always beat an Easy/Medium bot; the Hard bot is a sharpshooter
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