Playgridia
Gin Rummy
Classic two-player Gin Rummy: build melds with 10 cards and knock when your deadwood is 10 or less — with no deadwood at all, it's GIN! If your rival ends with less, they undercut you. One deal or to 100 — with a friend or a bot, free.
Card table
Rules
- One deck, no jokers; each of the two players is dealt 10 cards
- On your turn draw from the stock or take the face-up card, then discard one card
- A meld is three or four of a rank (a set) or three or more in sequence in one suit (a run); an ace is low only (A-2-3)
- Cards outside your melds are DEADWOOD: an ace 1, numbers at face value, J-Q-K 10
- With deadwood of 10 or less you may KNOCK as you discard; the server arranges your melds in the best way
- Knocking with no deadwood at all is GIN: 25 bonus + your rival's deadwood
- When you knock your rival arranges their melds and lays off deadwood onto yours (not after gin)
- The knocker scores the difference between the two deadwood totals
- If your rival's deadwood is equal or lower they UNDERCUT you: the difference + 25 goes to them
- If only two cards are left in the stock and nobody has knocked, the hand is dead and redealt with no score
- Play one deal or to 100 points
- If you disconnect a bot plays your seat; take it back when you return
How to play
- Draw from the stock or the face-up card, then discard one
- Arrange your hand into sets and runs — the counter shows your deadwood
- When your deadwood is 10 or less, pick a card and Knock
- No deadwood left? Gin! — the biggest score
Scoring
- Knock: the difference between the two deadwood totals
- Gin: 25 + your rival's deadwood (no lay-offs)
- Undercut: if your rival ends with less deadwood, the difference + 25 is theirs
Online Gin Rummy: the two-player classic
Gin Rummy is a fast two-player card game with a single deck: with your 10 cards you build sets and runs and shrink the deadwood left outside them. Knock when your deadwood is 10 or less; knock with none at all and it is gin. No download — play a bot or a friend right away in your browser.
The table arranges your hand into its best melds for you and keeps the deadwood count on screen, so you can concentrate on what to throw. When someone knocks both hands are laid open: the defender arranges their melds, lays off onto the knocker's — and undercuts them if they end with less.
When should you knock?
Knocking early catches your rival holding high cards; waiting improves your chance of gin but also the risk of being undercut. Every card your rival takes from the discard pile is public: watching which suits and ranks they collect — and not throwing them the card they need — is half the game.
All Games
Playgridia Blog