Playgridia

Seven Sails

An open-sea trading & adventure board game: buy low, sail with the wind, survive pirates, sell high. Contracts, crew, secret objectives — 2–6 players, no elimination. Free in your browser.

Meridian Isles

Règles

Wind & Sailing

Trade & Contracts

Pirates & Your Ship

Online Sea Trading Game — Read the Wind, Chart the Route, Sail to Profit

Seven Sails is a 2–6 player open-sea trading and adventure game: every port runs its own market, selling what it produces cheap and paying dear for what it demands. Load up cheap, chart a route by the wind, survive pirate waters and reinvest the profit in your ship. Free in your browser — no download.

No dice and no elimination: movement is entirely your plan, and nobody drops out. When the rounds end, the most ★ Prestige wins — contracts, pirate hunts, exploration and secret objectives all open different paths to victory.

The Wind System: The Map Changes Every Round

The wind rose turns every round with a two-round forecast: today's cheap route is tomorrow's expensive one. A good captain picks contracts that run downwind and plans the return leg before the storm.

Pirates roam the map in the open and drift toward loaded ships. The short risky corridor or the long safe water? You make that call every single turn.

Everyone Can Win: Secret Objectives and Last-Round Drama

Every player holds a secret objective: bounty hunter, explorer, guild merchant or smuggler. The scoreboard stays uncertain until the final tally, when hidden objectives are revealed and the lead can flip.

Insurance on lost cargo and Revenge tokens soften a bad turn; fresh contracts are offered to the trailing player first. Everyone has a real shot at the win until the very last round.

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