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Ludo
Classic Ludo: roll a six to bring a piece out, race round the board, land on a rival to send it back home, and be the first to get all four pieces home. Or switch to the 68-square Parchís board and build blockades. 2–4 players, with friends or bots, free.
Cross
Rules
- Two boards (room option BOARD): the 52-square Ludo cross, or the 68-square Parchís board with rules of its own — the Parchís differences are listed below
- Everyone's four pieces start in their own yard; the player whose turn it is rolls the die
- You need a 6 to bring a piece out of the yard; it enters on your colour's start square
- A 6 rolls again — but three sixes in a row lose the turn
- A piece moves clockwise as many squares as the die shows; you choose which piece to move
- Land exactly on a rival piece to capture it: it goes back to its yard and you roll again
- Start squares and star squares are SAFE: no piece is captured there
- Two of your pieces on one square make a pair: a rival can neither capture it nor, off the safe squares, land on it
- After going round, a piece turns into its own colour's home lane; reaching home needs an exact roll
- Every piece that reaches home earns you another roll
- The first to get all four pieces home wins; in a Quick game two pieces are enough
- Room option WALLS: when on, a rival cannot pass a pair either (a pair on a safe square can still be passed)
- Room option TEAMS (4 players): the players sitting opposite are a team; you can't capture your partner, once your pieces are home you move your partner's (in a Quick game your remaining pieces leave the board); the team wins when both of you are home
- If you disconnect a bot plays your seat; take it back when you return
- Parchís: everyone's four pieces start at home; they travel the 68-square track anticlockwise
- Parchís: you need a 5 to bring a piece out; with a 5 and a piece at home, bringing it out is COMPULSORY
- Parchís: a 6 rolls again; once none of your pieces is left at home, a 6 counts as 7
- Parchís: three sixes in a row send the last piece you moved back home (unless it is already in its home lane) and end the turn
- Parchís: a square holds at most two pieces. Two pieces of one colour make a BLOCKADE: nobody can land on it or pass it
- Parchís: when you roll a 6 and have a blockade, you must open it
- Parchís: grey SAFE squares and the exit squares are safe: no piece is captured there
- Parchís: land exactly on a rival piece to capture it, then count 20 squares with one of your pieces
- Parchís: bringing a piece out onto your own exit square while two pieces stand there captures the rival one
- Parchís: for every piece that reaches home, count 10 squares with another piece
- Parchís: if no piece can use the 20 or the 10, that count is lost
How to play
- Tap the die; a 6 brings a new piece out
- Tap one of the glowing pieces — the board shows where it will land
- Land on a rival to send it home, then roll again
- First to get all four pieces home wins
Safe squares
- Coloured start squares and star squares: nobody is captured there
- Two of your pieces on one square make a pair that can't be captured
- A piece in its own colour's home lane is safe for good
The Parchís board
- A piece enters on a 5
- Capture a rival and count 20; reach home and count 10
- Two pieces of one colour make a blockade: nobody passes
- When you roll a 6 you must open your blockade
- No piece is captured on grey safe squares or exit squares
Online Ludo: the family table classic
Ludo is the dice-and-race game played round the world: move your four pieces round the board and be the first to bring them all home. No download — sit down at a bot table in your browser right away, or open a room and send the link to your friends.
The dice are rolled on the server from a seed that is locked before the first roll and revealed when the match ends, so every roll can be checked afterwards. The board shows which pieces can move and where each will land; when there is only one choice the piece walks by itself.
Online Parchís: Spain's table classic
Parchís grew out of India's Pachisi and is played in nearly every home in Spain. It is a cousin of Ludo with rules of its own: you enter with a 5, two pieces of one colour make a blockade nobody can pass, and you count 20 for every capture and 10 for every piece that gets home. Here it is a board of the same game: pick Parchís under BOARD when you open a room.
How to win at Ludo
Park your pieces on star and start squares and avoid stopping one to six squares in front of a rival. When you roll a six, weigh bringing a new piece out against pushing your leader home; two pieces on one square make a pair nobody can capture. With the Quick game option a match takes about ten minutes.
Blockades and counting 20
A blockade is the strongest way to cut a rival's path: keep two pieces on one square and nobody gets through — but a 6 forces you to open it. A capture earns you 20 squares; spending them on the piece closest to home often decides the game.
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